Thursday, August 10, 2017

We Have a Release Date! + Check out the Brand New Trailer :D

September 18th. That's the day.

After years of working on this project, we are now so close to the finish line. It's been a huge challenge, with lots of ups and downs, and now we are on the final stretch!

There's still a lot to be done before that date, which is little more than a month away, but we believe we can make it! You can check out the blog post prior to this one to get a better idea of what we still have left to do.

It's an exciting moment to be sure!

Let us know what you think of our new trailer, and wish us luck in the busy month to come!

Cheers :)


Wednesday, August 2, 2017

Nineteen Point Seven Percent

Hey everyone,

John here. I figure I should make an update announcement to make up for the lack of beta release notes. If you've been following the beta closely, great! We have actually been pushing bi-monthly updates, but things are changing so fast it didn't really make sense to try to make an accurate patch notes for each push.

On a broad note, things are really shaping up. There are only a handful of music tracks left for me to make, and our bug-list is getting smaller and smaller. We peaked at somewhere around 300 Trello cards back in April, and have been working diligently to keep diminishing that number.

At this moment the game is very playable. Other than specific bugs, most of my effort has been put towards finishing and mastering the remaining music tracks, tweaking graphical goodies, and adding pizzazz to all the events in the game. We'll also be addressing some "would be cool ifs", especially concerning the ability to return to a world after completion. Ironing out issues with the quicksave is also a priority - players expect the world to be the same when they return!

We've also been focusing on pushing out a new trailer, which is really shaping up to be a stunner. We've decided on using an updated version of the original kickstarter trailer music as template, but I'm thinking that I might release one of the brand new tracks from the game for those who have been following us since the early days. Keep your eyes (and ears!) peeled for the trailer and maybe a preview of the soundtrack.

Speaking of keeping your eyes peeled, I'd like to announce we will be announcing our release day.... with the trailer! Which is coming soon. I promise.

But really, actually setting a release date is exceedingly difficult, especially for our kind of team. We've already spent a ridiculous amount of time on this project.

Actually, now that I think about it, here is some scary math. I started working on this game around April 2012. Up until today's date, that is 1948 days. These are obviously not all work days, so we'll call them project days.

I just celebrated my 27th birthday a few days ago. 1948 is already a pretty big number, but what is truly frightful is taking that number as a percentage of the days I've been alive. This equates to...


Nineteen point seven percent of my life has been working on or thinking about this game. And I don't regret a second of it. This game isn't my magnum opus. It isn't my 9th. But it has been an amazing journey of learning, discipline, and creativity. It's been like enrolling in grad school, starting a business, and writing a symphony all at the same time, and thus has been immensely enriching throughout the years.

I also happen to think the game is pretty fun : D

I truly don't know what I'll be doing or where I'll go after this project is all said and done, but I do know that I'll be carrying the wisdom I've gained from it throughout my career.

Wednesday, May 10, 2017

21 Mixed Reality Photos

Hey guys!

Just checking in. We are busy developing, polishing, fixing bugs etc.

Here are all of the Mixed Reality photos we've released so far! Feel free to share this post, or any of the photos you like! :D

XING is turning out to be quite the adventure!

Photo 1: "Lost in the Jungle"

Photo 2: "The Flaming Durian"

Photo 3: "Crouching Lilypad, Hidden Rainforest"

Photo 4: "Virtually Snowing"

Photo 5: "Tablet on the Beach"

Photo 6: "A Flurry of Petals"

Photo 7: "Moon Path"

Photo 8: "The Hungry Tadpole"

Photo 9: "Pinecone Pickup"

Photo 10: "Desert(ed) Towers"

Photo 11: "Sakura"

Photo 12: "No Sunscreen Required"

Photo 13: "Night Shower"

Photo 14: "The Explorer"

Photo 15: "Fireworks"

Photo 16: "The New Frontier"

Photo 17: "Enter the Jungle"

Photo 18: "Moon Stone"

Photo 19: "Onward"

Photo 20: "Spirits"

Photo 21: "Time is Relative"

Thursday, April 13, 2017

XING Trailer at PlayStation Kiosks

So we definitely should have mentioned this earlier, seeing as how the kiosks will be changing out content soon - but for the past 3 months XING: The Land Beyond has been featured under the PlayStation VR section of the PlayStation Kiosks in retail stores all over the US (like Best Buy, GameStop etc.)

The first time we saw XING there was an awesome experience!

Or Click here to see it on YouTube

Wednesday, April 12, 2017

GDC + Beta Testing Going Well!

Hi everyone!

We attended GDC at the end of February, but not before getting out the Beta build via Steam to all of our Kickstarter Beta Backers!

Private Beta

It was a fun crunch to get it all working for testing (lots of late nights), and since then we've made a new build update for beta testers to play every Friday. It's quite a schedule to keep up with - but it's also great for getting a lot done.

We not have the final "glue" that ties the whole game together, so our main questions for people who play the game are:
  1. Is it fun?
  2. Do you feel like you want to continue?
    1. If yes, why?
    2. If no, what would make you want to continue?
We've kept the Beta small, so we will probably be looking for people to test in the future in exchange for feedback as well, as we get closer to launch. Especially if someone has an Oculus Rift or HTC Vive setup! Those are definitely the least tested!


We had a good trip for the Game Developer's Conference. Here are some of the photos from GDC:

There were some crazy games in the Alt-Controller section!

Koriel won the bar games at a party!

Up and down the escalators we go!

Team photo

Always great to eat dinner with friends, especially when  we only see each other once or twice a year!

Griswold sitting on a chair, watching James try our VR games one of the nights after the conference. 

Friday, February 24, 2017

Steam Store Page!

Today we are excited to announce the “Coming Soon” status of our new Steam Store page!

With the opening the Steam Store page also comes the Steam Community Hub, where you’ll be able to participate in discussions, as well as post screenshots and other media. We’ll be using a private discussion page for our beta, which will be starting very soon!

Something like this might not seem like a major deal, but as a three person development AND publishing team, it falls on us to do everything related to getting this game into people's hands, including managing everything that goes into making an awesome storefront for XING.

We’ve also come up with our final “box art” design for the game, which you’ll see in many forms and formats labeling our game, including on Steam and the Oculus store, as well as the PlayStation Store. It’s taken us some time to come up with a graphic that captures both the art and feeling of our game without being just an out of context screenshot background, and we hope this new logo will pique the curiosity of new players.

Speaking of progress, we are currently finishing up some nuts and bolts to get our first official beta out and ready for those generous kickstarter backers who earned the beta backer reward years ago. Since starting this beta build push we’ve finally had the opportunity to really look at the game as a whole, and wow, it’s taken a form that we never would have dreamed of back in 2013. The game is significantly larger and more content rich than we initially set out to achieve, and so more than ever we need help to make sure everything can be experienced in a silky smooth fashion. There are still plenty of bugs, features, quality of life improvements, performance optimizations, and overall quality assurance issues to be addressed in the coming months, but with the help of some of our backers as well as friends and family, we look forward to taking on the challenge of the polish phase of development.


For those who have been following us since our beginnings, we can’t thank you all enough for your support and continued enthusiasm. We think XING will find a happy home on Steam, alongside all of our other platforms and distribution methods, and we are eager to see what the Steam community will make of our game.

Tuesday, January 17, 2017

Kickstarter Backer Beta and Oculus Touch Announcement

Hi! Koriel here. Just thought we should check in to let everyone know what we've been up to for the past month. If you have been following our updates, then you know that answer is probably something like "working for days on end trying to finish XING." And you wouldn't be wrong.

We did end up taking a week and a half off for a winter break this year, which was much needed time for relaxing and resetting. Since then, we've been hard at work fixing bugs and polishing the game.

We have two announcements today that should make some people smile. 

Our first announcement will be nice to hear, especially for our Kickstarter Beta backers. YES! The time has finally come!

Kickstarter Backer Beta

In about 6 weeks from now, our Beta Backers will gain access to the playable Beta of the game on Steam. We look forward to hearing the responses, comments and criticisms from our awesome community, in order to make the game the best it can be!

Testing is a critical part in ensuring a polished gaming experience for all of our future players. 

This is a big step for us in bringing us closer to the game's release.

We will be paying thoughtful attention to the Beta to gauge how close we are to release, so stay tuned.

The second one is something some of you have asked about and suspected for a while now, and that is that XING: The Land Beyond will officially be playable on Oculus Touch controllers.

Oculus Touch

That's right! We will be releasing XING: The Land Beyond with Oculus Touch support, as well as gamepad support for the Rift too. You can check out our previous blog post on our Vive support to see what kind of locomotion options will be available.

I created this handy little infographic showing all of the hardware XING will be supporting on its PC and PS4 launches:

And yes, you caught that right. We will have two separate launches for PC and PlayStation 4. This has mostly to do with a lot of back end work involved in both launches, and the reality of the manpower that we currently possess.

With just 3 of us working on the project, our main focus has been on the game itself. That's not to say we haven't been working on platform support - far from it. But it's just a fact that we would be spread way too thin trying to do one big simultaneous release on all platforms.

Since we are self-publishing on the PlayStation store, it's more practical and realistic for us to release on PC first, and then go through all the steps necessary to get an even more polished version of the game on the PS4, while also working any PS4 and PSVR-specific features.

Plus, while we are working on our PlayStation 4 release, we can be updating our PC release with any patches necessary, since it is easier to update PC builds.

Whether this is your first time reading one of our updates or you are a long-time follower, thanks so much for reading!